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A person playing the Pokemon Go game Patrick Seeger/DPA/PA Images
gotta catch 'em all

Pokémon Go could help people who struggle socially

Extroverts generally fare better at the game.

AUGMENTED REALITY GAMES such as Pokémon Go could help people who struggle socially, according to new research.

The University of British Columbia psychology study is the first to look at the impact of players’ personalities, social competence and social anxiety when playing Pokémon Go.

“Since Pokémon Go requires players to leave their homes and interact with others, we found that people with strong social skills tend to be more successful at the game,” Adri Khalis, the study’s lead author, said.

“This counters the prevailing stereotype that gamers are socially awkward. Rather, we think that modern video games, such as those involving augmented reality, have a lot of social aspects and therefore require players to have good social competence to do well playing them.”

Researchers recruited 101 Pokémon Go players between the ages of 18 and 28 to take part in the study. After completing questionnaires about their personality, social anxiety and social competence, participants played the game for 20 minutes.

Through observing players’ performance in the game, the researchers found that extroverted participants caught more Pokémon, visited more PokéStops and travelled greater distances than players who described themselves as socially introverted.

Introverts

“We found that players who are socially anxious might be self-conscious and less likely to engage in the game because they may fear others are judging them,” Khalis said.

They may hesitate to play when others are watching and are less likely to collaborate with fellow players, like pointing out nearby Pokémon or sharing tips.

The researchers are now looking at ways for modern video games to be designed in a way that helps people who struggle socially. For example, Khalis said video games could be designed in a way in which social features become increasingly more involved as the game progresses.

“In the beginning, players might only need to communicate with a person through text, but as the game reaches a higher level, they may have to actually be physically close to other players to collaborate and win,” he said.

The game provides a context in which interacting with others might be easier than walking up to a stranger and striking up a conversation from the get-go.

As modern video games become more popular, it’s important to understand how individual personality traits influence behaviour, Amori Mikami, the study’s senior author, said.

“Being socially confident not only helps us succeed in face-to-face, ‘real world’ activities but it also seems to apply to video games.

“As these games become more popular, we have a unique opportunity to examine the individual personality traits and characteristics that influence behaviour in a digital context,” Mikami said.

The study was published in the journal Personality and Individual Differences.

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