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Dublin: 6 °C Friday 24 May, 2013

Computer game could help in treatment of depression – study

Researchers in New Zealand have developed a computer game which they say is effective at treating mild and moderate depression in teenagers.

Image: RebeccaPollard via Creative Commons/Flickr

A GROUP OF doctors in New Zealand have claimed a video game which they have developed may help in the treatment of depression.

Researchers at the University of Auckland tested the 3D fantasy game SPARX on a group of 94 adolescents aged, on average, 15-and-a-half years old.

SPARX challenges the player to undergo a series of tasks on several levels, aiming to ultimately restore the balance of a virtual world that has been overrun by GNATS (gloomy negative automatic thoughts).

The game, which is designed to be played over a 4 – 7 week period, was used in a randomised control trials at 24 different primary health care clinics across the country. The adolescents taking part in the trials were all seeking treatment for mild and moderate depression.

During the trial, one group of teenagers received only face-to-face counselling treatment, while another group played SPARX.

According to the study’s conclusions, published in the British Medical Journal, the video game treatment proved just as effective as traditional methods at reducing symptoms of anxiety and depression. Some 44 per cent of the adolescents who completed the game were said to have recovered completely, compared to 26 per cent of those taking part in face-to-face treatments.

In assessing the game, 95 per cent of test subjects believed that it would appeal to their peers and 81 per cent said they would recommend it. A similar reaction to traditional treatments of depression was noted.

The authors of SPARX did not suggest the game should completely replace traditional treatments for depression.

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Comments (22 Comments)

  • Yayyy A positive news article about gaming!

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  • Finally! With all this talk in relation to anders breivik and his use of video games, it is nice to see an article that puts gaming in a positive light.

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    • Agreed. It pisses me off when games are used as scapegoats for violent or evil acts. I thoroughly enjoy gunning down and running over virtual avatars. I have never had the desire to commit these acts in real life because I can distinguish reality from fantasy. If somebody can’t do that, its not the game’s fault.

      Great to see a positive spin on games for once. The article doesn’t go into any specifics though – it would be interesting to know more about the style of game, the engine, what format etc.

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    • Yeah, violent games are a bad influence on our kids!!

      Well stop buying them 18 rated games then!! Seriously, any parent buying their kids PEGI 18 rated games is not parenting effectively.

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    • I fail to see a positive side to gaming. Sorry.
      It is a creator of a recluse nature, anti social and is highly addictive.
      What ever happened to the generation of kids who had nothing but trees to climb on, a clapped out bike etc?

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    • Meh, I did both and I turned out alright – apart from the serial murdering…

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    • @stray
      Anti social? How? I have a lot of friends in the us, nz, and just some in other parts of Ireland that I rarely get a chance to talk to. Yet I do managed to talk to then 3/4 nights a week through gaming? Even apart from that kids chatting in lobbies and in game, mw3 for instance a lot of kids will get into chat together to help out team mates. Would you not also consider this social and teaching them to interact and co operate with groups of people?

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    • Completely agree @Joseph. As weird as it sounds, I have friends all over the globe that I play with on a regular basis, talk to on skype and on some occasions have met in person for a few pints.

      I also agree with @Shanti and the issue of abiding by the registered age on the front of the box, however I cannot say that I waited until I was 18 to play games like gta, call of duty and battlefield. Although I am 20 now and I agree with what you are saying, I did turn out ok all the same.

      Like all other things, it should be enjoyed in moderation and embraced by the youth in this country. With all the investment and talk from the government that “Ireland is going to become the hub for online gaming”, it could come in handy down the line when you are looking for a job.

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    • @ Stray Mutt: When I was a kid I played lots of games but I also climbed a lot of trees and was a member of multiple sports and social groups. Games are not antisocial. As stated above, people can talk to eachother in online games, and every single multiplayer game out there has several forums and online communities dedicated to them.

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    • Hey, games are no more anti social than social networking websites and places like this!!

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  • my wife banned me from xbox : ( she says i get too angry at those dirty rotten smelly dirtbird boosters and campers… shes lucky i didnt open a can of whoop ass on her. stupid nube wife..
    on another note, i guess it was wrong in someway to see the mw maps in my head when i was trying to sleep. , she didnt like when i screamed BOOM HEADSHOT either..

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    • Phillip, your wife sounds like she’s a lucky lady.

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    • oh she is a lucky lady, she got someone that has a personality and likes to have a laugh.. surely you can see my comment was a joke, and if you were into games you would actually know what i was talking about, so your comment is basically wasted on me. because my personality doesn’t let me get offended. all feedback is welcome though thank you, have a nice day. not much point in replying back as it wont be read as we are bring our daughter (who has a sense of humour at only 18months old) to the zoo

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  • I think I should say this: No Shit, Really?

    I study game design, I think it’s fairly obvious that firstly, games are, just as any form of art or entertainment, obviously going to make people feel better. Games are often seen as the pinnacle of the concept of having fun.
    And besides this, games are wholly underestimated in their power to influence people psychologically.
    This may be evident by this story, the Breivik stories, and the fact that certain games are very effective to help against cases of ADD, ADHD, PDD-nos, Alzheimer’s, Autism, OCD, and of course various forms of depression.
    Not only that, they have immense potential in forms of expression, art, persuasion, education and remain the fastest growing entertainment industry in the world.

    I’m done.

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  • I am partial to a bit of MW3 and I find it grand :) great to see gaming get some positive comments

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  • They are being careful not to say that it should replace “traditional methods” of stress reduction, but in such an age group, why not try it instead? Social stigma – gone!

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